Mutually Assured Construction (en)

Cooperation is difficult, and designing for it is even harder. Even when everybody agrees on an end goal, and everybody agrees on what is needed to achieve that end goal, it does not mean that everyone (or even anyone) will be able to take the first step, which is a most important step.

Does collaboration imply consensus, and if not, how can we design systems that allow for such messiness? How do we structure participation in the context of 'super wicked' problems of the urban environment? And why should we? This talk will propose some tools and strategies for collaboratively designing cities and structuring participation (both online and offline) in a way that doesn't just invite collaboration but requires it, with specific reference to Usman's work on interactive environments, urban spectacles, collaboration platforms and other concrete examples.